WESLEY
CHARLES BROWN
2911 UPPER PARK RD. ORLANDO FL 32814 (407)
691-4642 wes@strangepixel.com
LIGHTING
TD/3D GENERALIST/PROJECT MANAGER
* Professional
experience with 3d lighting ranging from traditional film and photography
techniques to HDRI and global illumination
* Trained in traditional arts such as photography, drawing, cell animation
and art history
* Software experience includes Alias Wavefront’s Maya, Studio
MAX, Unix, Basic C++, Mental-Ray, PhotoShop, After Effects, Painter,
StudioPaint, Geomagic's studio, Deep Paint 3d, Shake, Invigorator,
Mac OS X, Windows NT/2000, Flash, Dreamweaver and various mpeg encoders
* Extensive production experience in 3d disciplines including lighting,
modeling, texturing, character
setup and animation, skeletal systems and inverse kinematics, dynamics,
particles, rendering and layout
E D U
C A T I O N
The University
of Central Florida BA, Computer Animation
Hillsborough Community College AA, Liberal Arts
E X P
E R I E N C E
MINDCOMET
INC 2004-Present
Senior 3d production artist/Project Manager
Lead 3d artist overseeing and producing 3d projects with scopes ranging
from 2 year long engineering pre-visualizations to 3d cell phone games
and multi-media advertising. Also manage 3d contractors and web designers with clients including GMC and Disney.
UNVIVERSITY
OF CENTRAL FLORIDA 2004
Adjunct Professor: Computer Animation Department
Taught and developed the curriculum for three different university
level 3d courses: Intermediate animation, Digital Effects/Compositing
and Senior Thesis. Introduced fine art concepts as well as industry
standard methods and process flow.
FULL
SAIL 2003-2004
Lab Specialist for Computer Special Effects Course
Utilized proven production techniques to assist students in the creation
of projects composed of rigid and soft body dynamics, particles, volumetric
shaders and various natural light occurrences
Lab Specialist for Computer Animation Fundamentals Course
Responsible for instructing 48 students; Provide overall support and
training to lay foundation for students entering the field of Computer
Animation; Techniques include: camera and character animation, logo
creation, aesthetic theory and essential rendering skills
FREELANCE
WORK 2003-Present
Character Lighting on the Hasbro Cartoon "Furby Island"
Lit character shots to be composited into 3d plates for this children's cartoon
Feature film currently in production for the Asian Markets
(NDA in effect until release)
Lead lighting td for feature length production using Maya and Renderman.
Responsible for lighting and rendering roughly 40 shots.
Space
Shuttle Columbia Investigation (Boeing/NASA/Century III)
Created multiple polygon uv projection maps and photo-based textures
for hi-res cyberscaned shuttle debris models to be exported into real-time
engines for 3d viewing – also performed extensive model cleanup
KOSMO
STUDIOS 2001-2002
Miami Dolphins spec work
Performed character rigging and realistic animation on a detailed
dolphin model and created an underwater world complete with simulated
caustics, coral, lighting effects and schools of fish
BMW Eye Candy Billboards
Designed, animated and composited experimental 3d works to be used
as 40 ft tall moving billboards for various BMW dealerships
Golden State Warriors Game Open
Produced a minute long spot for the bay area basketball team that
involved heavy use of particle systems and advanced rendering techniques,
simulating surfaces ranging from glass to sheet metal
AT&T “Webopolis” Instalation at Disneyland
California
Developed character animations and backgrounds for this interactive
presentation of futuristic telecommunications
Houston Texans and Detroit Lions spec work
Created large scale 3d environments and camera fly-throughs for these
two football teams
SOUNDELUX STUDIOS 1999-2001
Universal
Studios Florida “Men In Black Alien Attack"
Managed 3d portion
of feature attraction including selection of models, polygon decimation,
skeletal setup, vehicle pre-visualization, overall scene layout, lighting
and render management as well as texturing and character animation
on three character models and their weaponry -- also served as sole
3d artist on a segment of pre-show and modeled and animated five alien
eyeball structures
"In Search Of" by Haxon
films
Lead 3d artist on television series for Fox programming where duties
included creating approximately fourteen shots entirely in cgi encompasing
4 episodes of the show – also completed cgi effects for seven
shots to be composited onto live action
TV Guide Channel
Constructed virtual sets for various TV Guide programs
Orlando Miracle Jumbo-Tron Animation
Created all 3d sections for the Orlando Miracle’s opening animation
that involved producing 3d environments for a traditionally animated
character to navigate
The Experience Music Project
Designed and executed 3d transitions between various client spots
in Seattle, Washington music attraction and museum
Various Logos for Golf Channel, Volex, Golden State Warriors
etc
Animated, textured and rendered multiple logos and introductions for
high-profile clientele in television and print