WESLEY CHARLES BROWN
ORLANDO, Fl 32814 | (407) 484-8751 wes@strangepixel.com

PRODUCER, LIGHTING TD, 3D GENERALIST

* Seasond animation industry professional with 15 years experience in both production art and project management/producing
* Trained in traditional arts such as photography, drawing, music composition and art history
* Software experience includes Maya, Mudbox, Studio MAX, Unix, Basic C++, Mental-Ray, PhotoShop, After Effects, Painter, Shake, Nuke, Mac OS X, Windows/MS office, Ms Project
* Extensive production experience in 3d disciplines including lighting, modeling, texturing, character
setup and animation, skeletal systems (FK and IK) , dynamics, particles, rendering and layout

E D U C A T I O N

The University of Central Florida BA, Computer Animation
Hillsborough Community College AA, Liberal Arts

E X P E R I E N C E

Nth Degree FX 2008-2014
Producer/Project Manager, Lighting TD, 3d Generalist
This position evolved over the years from a production artist to a producer/project manager role. As a production artist I helped create 3d animation and VFX for theme parks and TV shows. As a producer, I managed client relationships, teams of artists, contracts, estimating, scheduling, project planning and implementation. (Selected Clients include Disney, Epcot, Seaworld Orlando, Mattel, the Discovery Channel, The History Channel, PBS, and Brighthouse networks.)

MINDCOMET INC 2004-2008
Senior 3d production artist/Project Manager
Lead 3d artist overseeing and producing 3d projects with scopes ranging from 2 year long engineering pre-visualizations to 3d cell phone games and multi-media advertising. Also manage 3d contractors and web designers with clients including GMC and Disney.

UNIVERSITY OF CENTRAL FLORIDA 2004
Adjunct Professor: Computer Animation Department
Taught and developed the curriculum for three different university level 3d courses: Intermediate animation, Digital Effects/Compositing and Senior Thesis. Introduced fine art concepts as well as industry standard methods and process flow.

FULL SAIL 2003-2004
Lab Specialist for Computer Special Effects Course
Utilized proven production techniques to assist students in the creation of projects composed of rigid and soft body dynamics, particles, volumetric shaders and various natural light occurrences
Lab Specialist for Computer Animation Fundamentals Course
Responsible for instructing 48 students; Provide overall support and training to lay foundation for students entering the field of Computer Animation; Techniques include: camera and character animation, logo creation, aesthetic theory and essential rendering skills

FREELANCE WORK 2003-Present
Character Lighting on the Hasbro Cartoon "Furby Island"
Lit character shots to be composited into 3d plates for this children's cartoon

Space Shuttle Columbia Investigation (Boeing/NASA/Century III)
Created multiple polygon uv projection maps and photo-based textures for hi-res cyberscaned shuttle debris models to be exported into real-time engines for 3d viewing – also performed extensive model cleanup

Sri Anjanayum
Lead lighting td for feature length production using Maya and Renderman. Responsible for lighting and rendering roughly 40 shots.

KOSMO STUDIOS 2001-2002
Miami Dolphins spec work
Performed character rigging and realistic animation on a detailed dolphin model and created an underwater world complete with simulated caustics, coral, lighting effects and schools of fish
BMW Eye Candy Billboards
Designed, animated and composited experimental 3d works to be used as 40 ft tall moving billboards for various BMW dealerships
Golden State Warriors Game Open
Produced a minute long spot for the bay area basketball team that involved heavy use of particle systems and advanced rendering techniques, simulating surfaces ranging from glass to sheet metal
AT&T “Webopolis” Instalation at Disneyland California
Developed character animations and backgrounds for this interactive presentation of futuristic telecommunications
Houston Texans and Detroit Lions spec work
Created large scale 3d environments and camera fly-throughs for these two football teams

SOUNDELUX STUDIOS 1999-2001

Universal Studios Florida “Men In Black Alien Attack"

Managed 3d portion of feature attraction including selection of models, polygon decimation, skeletal setup, vehicle pre-visualization, overall scene layout, lighting and render management as well as texturing and character animation on three character models and their weaponry -- also served as sole 3d artist on a segment of pre-show and modeled and animated five alien eyeball structures
"In Search Of" by Haxon films
Lead 3d artist on television series for Fox programming where duties included creating approximately fourteen shots entirely in cgi encompasing 4 episodes of the show – also completed cgi effects for seven shots to be composited onto live action
TV Guide Channel
Constructed virtual sets for various TV Guide programs
Orlando Miracle Jumbo-Tron Animation
Created all 3d sections for the Orlando Miracle’s opening animation that involved producing 3d environments for a traditionally animated character to navigate
The Experience Music Project
Designed and executed 3d transitions between various client spots in Seattle, Washington music attraction and museum
Various Logos for Golf Channel, Volex, Golden State Warriors etc
Animated, textured and rendered multiple logos and introductions for high-profile clientele in television and print